I was very sad to hear that CD Project RED put their Witcher console version on hold.
Original PC Witcher game was a resounding success and the console port had a chance to steer the project into a much wider market.
CDP release cites quality as a reason behind the decision, meaning specifically that a French contractor they hired for the job, Widescreen Games, didn’t deliver neither on time nor appopriate quality.
WSG in press release defends their “propriety technology” and blames CDP for missing payments.
There is an interview with CDP founder at Polygamia (Polish), in which he explains in detail quality issues with WSG and asserts payment delay were only linked to WSG missing the milestones, with last payment not to be made since the milestone was not completed and the contract canceled:
We put an enormous effort to make sure the production goes the right way, and still the plans were becoming invalid, and there were new delays? After a few such incidents, we sent a large team over to Lyon. The group consisted not only of people involved in the project, but also of technology managers from RED and Metropolis. They spent one whole week to examine thoroughly the whole project and its technology.
As a result, we found out that WSG’s promises had no grounds in reality and that the game’s premiere date and quality cannot be guaranteed. So, after a long discussion, we decided to suspend the cooperation with WSG, because we understood there is too much risk in it. And actually we haven’t paid for the last milestone, but only because it wasn’t complete and we have already started the termination of the contract.
Michal claims that redundancies and savings at CDP, though they are unpopular and generate lots of gossip, will allow the company to continue its key projects.
In any case, the situation is pretty sad. The only good news is that CDP claims that their current flagship project, kept in secret but assumed to be Witcher 2, is on track.